Indie-Corner

第二次世界大战破解版(mod)MOD (Unlimited Bullets) v2.0

Game-demos 79M MB
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1、�A HOUND started a Hare from his lair, but after a long run, gave up the chase. A goat-herd seeing him stop, mocked him, saying "The little one is the best runner of the two." The Hound replied, "You do not see the difference between us: I was only running for a dinner, but he for his life."

2、�Guncall: A Cyberpunk RPG MOD APK

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4、Update 22nd July 08:48 AM: After an agonising wait, Bulb Boy has now launched on iOS for £2.29/$2.99.<p>As well as working through issues to launch their game on time, Bulbware have been working incessantly to fix a few bugs before launch day. In our review of the game we'd commented on the lighting being too dark at times, however with its newest update this issue is now apparently fixed.</p><p>Head over to iTunes now to pick up your copy of Bulb Boy for £2.29/$2.99 now.</p><p>This week we received some very exciting news from Bulbware stating that the award-winning Bulb Boy is coming to iOS, and shortly followed by Android, on the 21st July.</p><p>For those who haven't seen the first of its name on PC, Bulb Boy is an indie horror about a young boy with a glowing head. One night he wakes up to find that evil has overshadowed the Bulbhouse and he has to find his courage to save everything he loves.</p><p>A fairly standard point-and-click horror adventure, what really makes Bulb Boy stand out is its unique design and its use of light and dark to create the perfect atmosphere. It has the essence of a horror game with a cartoony/child-like flare that mirrors games like The Binding of Isaac.</p><p>With optimised game performance and sound, attentive touch-based interface and a new lighting system from its PC counterpart, Bulb Boy will hopefully be an excellent fit on the iPad and iPhone. We'll have to wait and see.</p><p>Head over to Bulbware's website now if you'd like to find out more about the company or check out the game's website here. Bulb Boy is so far due for release on the 21st July on iOS with Android coming shortly after.</p><p>It's nice to see that Supercell's still making a conscious effort with Brawl Stars as the latest update changelog has been released on the game's Reddit. <p>Hold up Brawlers! New character balance changes are incoming. See the full list here. ->https://t.co/PO7c6X3or9 pic.twitter.com/RpiJWVHotH— Brawl Stars (@Brawl_Stars) August 16, 2017 After realising the fact they'd focussed a bit too much on win-rates, thus leading to other elements to be thrown off balance, the latest update shows a lot of character tweaking. Check it out below:</p>ShellyReload time increased to 1.5s (from 1.25s)Main attack range decreased to 6.66 tiles (from 7.66 tiles)Main attack shells are spread further apartThese changes to Shelly will make her less useful as a generalist who can survive all situations. The reload time increase will make sure she cannot fight endlessly. A bit less range and larger spread to her main attack will make her less effective at medium range and poking.PiperMain attack damage decreased to 440 (from 460)Super damage decreased to 200 (from 300) per grenadeDecreasing her damage should make her a bit weaker and more manageable. We also felt that her Super was too devastating for an escape, and this should reign it in a bit.JessieMain attack damage increased to 160 (from 140)Super rate of fire improved. Scrappy (her turret) now shoots faster, time between shots to 0.25s (from 0.35s) and bullet speed increased by 33%With Scrappy’s new charge up time, this boost makes Scrappy more powerful and versatile with more effective area control. Increasing Jessie's main attack damage now makes her a more viable Brawler.CrowBoth main attack and Super damage increased to 80 (from 60) per knife.Poison damage decreased to 80 (from 90)We found that Crow lacked great finishing power after his targets were poisoned. This buff makes Crow’s knives more deadly each time they hit.DynamikeMain attack damage increased to 180 (from 160) per dynamite stickSuper damage increased to 540 (from 500)Both main attack and Super projectiles deploy faster; explode time decreased to 1.4s (from 1.5s)We think giving him more firepower and a faster deploy time will make him more fun to use.BarleyMain attack and Super damage increased to 140 (from 120) per tickMain attack bottles fly 16% fasterSuper bottles fly 8% fasterBeefing up his firepower should make Barley more viable in every game mode. His bottles felt a bit too slow before and now they are much punchier.BoReload time decreased to 1.7s (from 2s)Decreasing Bo's reload time gives him more area-denial ability and strengthens his role as a ranged, area-denial tank.ColtMain attack bullets fly 9% faster and range increased to 10.66 tiles (from 10 tiles)Colt was a little bit overshadowed by Ricochet and we think these changes give his main attack a bit more punch (and his ego a little boost!)BullReload time increased to 1.6s (from 1.5s)Giving Bull a slight increase in his reload speed will keep his attack a bit slower than Shelly’s.<p>The Showdown game mode is also getting a little love as the Power Up box damage boost is decreasing from 15% to 10%.</p>

Game play:

1、Stellar! - Infinity defense Mod Stellar! - Infinity defense Mod v1.2 (Free Shopping) Features:Free ShoppingWelcome, Captain!In the current world ruled by robots, this is the only planet with life.Alien robots are constantly trying to eliminate life on this planetProtect the planet from alien robots!Features● Protect the base from enemies by controlling the spaceship● After each stage, you can select tactical upgrades to protect your base● Open supply crates to loot spaceships and towers and place them tactically● Every tower has unique abilities and skills. Use skills to defend more effectively● Build your own strategy by combining spaceship and tower cards● You can compete with players around the world using the ranking [email protected] CreditSound: www.bensound.com&#;

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