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It was an old leather-bound book filled with the record of his voyages and adventures. Anne thought what a treasure trove it would be to a writer. Every sentence was a nugget. In itself the book had no literary merit; Captain Jim's charm of storytelling failed him when he came to pen and ink; he could only jot roughly down the outline of his famous tales, and both spelling and grammar were sadly askew. But Anne felt that if anyone possessed of the gift could take that simple record of a brave, adventurous life, reading between the bald lines the tales of dangers staunchly faced and duty manfully done, a wonderful story might be made from it. Rich comedy and thrilling tragedy were both lying hidden in Captain Jim's "life-book," waiting for the touch of the master hand to waken the laughter and grief and horror of thousands.
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<p>When Pascal’s Wager launched on the App Store in January, Apple users were treated to arguably the most ambitious and eagerly awaited 3D ARPG ever released for iOS.</p><p>It may have been blatant in its attempt to replicate an ultra-tough, ultra-grim, third person, Dark Souls-esque experience for mobile, but we couldn’t care less. Even if the Lovecratian monsters and medieval world feel a tad familiar, the fact is Pascal’s Wager definitely delivered on what it set out to do!</p><p>And now at long last, Android users can enjoy the same experience following the game’s recent launch on TapTap (China’s largest gaming community and Android platform). So to mark the occasion, we’ve decided to recap all of the best features that Pascal’s Wager has to offer.</p><p> </p>Dark themes<p>When audiences first clapped eyes on Pascal’s Wager during its gameplay reveal last year, everyone was struck by just how much it reminded them of Dark Souls; the gothic setting, gloomy atmosphere, and Lovecraftian themes were all extremely reminiscent of Bandai Namco’s ARPG hit. Now of course, gameplay reveals can be deceiving which anyone that’s ever played Aliens: Colonial Marines will attest to, but when Pascal’s Wager finally landed on iOS devices in January, the hype was indeed justified. Pascal's Wager really is the closest thing to Dark Souls that’s ever come to mobile.</p><p>Everything from the game’s aesthetic, atmosphere, orchestral soundtrack, and combat systems are inspired by the Souls series. Even the insane difficulty and constant threat from any enemy encounter has been replicated.</p>It’s not all Dark<p>Pascal’s Wager does borrow heavily from Dark Souls but it does differ in a few key areas. First off, instead of the seamless interconnected level architecture found in the Souls series, Pascal’s Wager plays out across multiple, distinct, level maps (although granted with the same objective of reaching each stage’s respective safe altar). You also have the option of revisiting any level you've previously explored to grind enemies or complete any missed side-objectives.</p><p>Unlike the Souls series, it also focuses heavily on multiple character selection. Whereas Dark Souls encourages players to alter their character builds in a myriad of ways to tackle its challenges, Pascal’s Wager instead focuses on switching between the game’s four lead characters. Essentially it’s like having four classes continually at your disposal. It lends an interesting variety to the gameplay as each character possesses a different skill set when it comes to fighting enemies, and avoids locking you into a particular play-style based on your player build.</p><p> </p>Con-soul quality<p>Console quality is a bit of a cringy term when it comes to mobile. A lot of studios like to make this boast about their titles but it’s seldom indicative of whether or not they’re actually enjoyable to play. However, there can be no argument that when it comes to presentation, Pascal’s Wager really does stand at the forefront of mobile’s current capabilities (which are pretty darn impressive to say the least!).</p><p>It also becomes obvious why Apple dedicated time to showing off Pascal's Wager's gameplay at its Apple Event in 2019. Pascal’s Wager’s impressive graphics and combat systems was a perfect advertisement for the high performance of Apple’s A13 chip, and also a testimony to the endless dedication of its developers to push the boundaries of mobile gaming.</p><p>Android exclusivesPascal’s Wager will be launching on TapTap ahead of other Android platforms so players who download the game there will get to experience it first. On top of that, TipWorks are offering players the opportunity to acquire the Heroic Herald Outfit for Pascal’s Wagers lead character Terrence for free, as well as chatting directly with the developer about the game and the future updates on the way.You can find Pascal’s Wager available to download on TapTap right now for $3.99 and the Deep into the Dark Mist expansion for $0.99</p><p>Turns out that Silent Hills isn’t the only potential game in the franchise Konami has turned its back on. Developer Renegade Kid has revealed that its game, Dementium: The Ward, was once pitched to the publisher as a Silent Hill for the DS.</p><p>Co-founder Jools Watsham tweeted yesterday, saying, "Little known fact: We pitched "The Ward" to Konami in 2007 as something that could have become a Silent Hill DS game."</p><p>In response to a fan's question on why his studio was turned down, Wastham added, "They said they wouldn't let a "team like us" handle the Silent Hill property."</p><p>Speaking to IGN, Watsham elaborated further, saying "Our goal was always to release The Ward as an original game, but we were also open to the idea of turning it into a licensed horror game and approached Konami to see if they wanted to work together to mold it into a Silent Hill game for the Nintendo DS."</p><p>But the idea was turned down and the team went to a different publisher, Gamecock, and eventually released Dementium: The Ward as its own IP.</p><p>That didn’t stop Renegade Kid from trying again, however. It returned to Konami with another Silent Hill DS pitch, this time using shots taken from a third-person perspective in the Dementium II engine.</p><p>But again, Konami wasn't interested. Watsham said that "Konami's response that time wasn't dismissive like the first time, they simply didn't want to venture into the DS space with a horror title at that time."</p><p>Still, it’s a great story for Renegade Kid to tell, as it neatly allows the dev to drum up interest in its HD remake of Dementium: The Ward, coming to 3DS sometime this year.</p><p>Back in 2007, we gave the original game a Bronze Award, with our reviewer saying it "comes in a pretty wrapper, offering an entertaining first-person adventure light on fright."</p><p>Who knows then what it could've been like with the backing of Konami and the Silent Hill name.</p>
Reserved the stalk and gave him all my flower.Anne sat up in dismay. Through her window she saw the light blinking palely against the blue skies of dawn.